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Freewriting:

The ringing of bells, high pitched dings telling us someone had dealt a decent hand on the machine, could be heard over the whirs and thumps of the washing machines. The dryers were quiet enough, that is until the time ran out and they sang out an off key note. What words would you use to describe the sound of quarters being inserted into the machines? A click? A thunk? Both? It did have that two-part rhythm to it.

The crane machine, silent in sounds but loud with lights, had the usual ‘out of order’ sign. Rubber ducks, beanie bears, and pokemon would just have to wait a while longer. The other games were silent as well, in pause mode while they waited for the next player to sit down and feed it quarters.

The p***r machines were different of course. They were never idle. Never silent. Never allowed the respite that the others got. Were they jealous or proud? Were the others jealous or relieved?

There is a rhythm to this place, none of it really matches in beat but actually, it does. Perhaps it is influenced by Spike Jones or P.D.Q. Bach. The machines whir in a definite 4/4 beat. The beat of the larger washers though were off. They were their own band.

Ah, the race game was being played with! The pedals pounded and the wheel jerked as the kid pretended to be playing it. He won’t put in quarters, his mother won’t let him. He’s fine with it though, he was more disappointed he couldn’t get a rubber ducky from the glass crane box.

The smells were calmer here. The room is big enough that it is not overbearing, at least here by the door. Perhaps up further, in the canyons formed by the top loading washers, the perfume smells were stronger.

My comforters spin, trying to tumble but too tangled to do much good. I’ve pulled them out twice now; they’re on their third quarter. I wonder, not for the first time, if it is sunny enough to drape them outside, letting Mama Nature do the drying for me. She doesn’t charge quarters.

Unedited freewriting whilst at the laundromat yesterday.

January 8, 2007

Lost Eden Redux

I’m glad to know that Gaming Pathology readers are as interested in this project as I am and shared in my disappointment that I couldn’t run Lost Eden. VAG came through with a suggestion to downgrade DOSBox. Unfortunately, even DOSBox 0.63 begs for mercy. I came up with the brilliant idea to actually run the game natively through Windows XP. I was hesitant to do this the first time since I remembered the instructions advising against running under Windows. The game actually does run in the WinXP Command Prompt, but without sound, and only in fullscreen mode. I can’t capture screenshots from any of my utilities and I can’t get the Command Prompt to operate in a window and still play the game.

Mans R. proposed and implemented another solution: A VMware image running FreeDOS. This turns out to work, though, again, without sound. No matter– the game has subtitles which are likely far superior to the voice acting (though the MobyGames entry mentions that some people thought the soundtrack was good enough to release separately).

So I can get screenshots using the VMware image. They come with VMware frames but I have a process to remove those automatically later before I submit them to MobyGames. This is Eloi, a character in Lost Eden, and he is old:


Lost Eden - Old Eloi

Remember, this is a game about a land of intelligent dinosaurs and the humans who coexist with them. So now I am able to view the intro FMV in all of its silent, subtitled glory. Given the length of the sequences between subtitles, the designers sure were proud of the FMV. It’s actually quite beautiful by 1995 standards. It speaks of a crumbled alliance between the dinosaurs and the humans. Then I am thrust into the first part of the game where I, Adam, the Prince of Mo, must wander around the Citadel of Mo — which is not nearly as large as it sounds, thankfully — searching for the long lost secret of what makes the citadel so impenetrable by T-rex’s. It’s also my birthday, or “coming of age” day, and everyone in the joint has a Coming Of Age Day present for me.

Here is a sample gameplay screen:


Lost Eden Gameplay

On the bottom, there are items that you have accumulated. On the top is your location and the number of characters presently in your party. Characters will come and go during the game, according to the manual. It looks like there are enough slots to hold at least 4 and perhaps up to 5 characters. Clicking on the characters, or right-clicking the mouse, takes you to the status screen where you can pan to individual characters, talk to them, or ask them questions regarding your items. Clicking on your character in this sub-screen will take you to game information (save/exit/settings/etc.). In the primary gameplay screen is a constantly rotating cube as a mouse cursor. You can point to where you want to travel to next, or perhaps whom you would like to talk to next. At first, I was a little annoyed that, unlike Of Light And Darkness, this didn’t appear to have hotspots to indicate where you could move. But, somewhat cleverly, the rotating cube forms arrows as it rotates to indicate possible directions of movements, and transforms into a scaling eyeball icon to indicate that something can be examined.

So far, this is just typical adventure fare. Allow me to spoil the game all the way up until you learn the secret for building T-rex-proof citadels: Wander around the citadel, familiarize yourself with places you can travel, including the citadel foyer, the main hallway, the king’s chambers, your bedroom, the mummy crypt, and the execution chamber. Eloi, the advisor is talking to your dad, the king. Pop says you can’t leave the citadel because it’s dangerous out there. Eloi meets you in your room to tell you to sneak out the side door with Eloi’s sister, Dina, to go visit Grandpa Tau, who’s dying. You stealthily cross the snow-covered plains with Dina to watch their old pterodactyl die. He gives you some items before croaking. You trek back to the citadel and visit the cryptkeeper. This is when he gives you your present of a courage amulet. You give this to Dina to give her courage to enter the executioner’s chamber to talk to the executioner because she has the ability to translate his gibberish. He then gives you your present– the tooth of the guy who designed the citadel. A clue!

Bored yet? I sure was. I got a little further and figured out the secret to building the uncrackable citadels. Then I got a prism. I didn’t have the motivation to jump through the next hoop and figure out what to do with it. What I’m getting at here is that the proceedings are — at least the beginning of the game — rote adventure game tedium. Alas, I never got to see the strategy or RPG game elements.

Do you still care about the unbreakable citadel secret? There’s a giant lizard underneath the place blowing on a giant horn that apparently scares off the T-rex’s. I think that has something to do with it. Then there is the matter of keeping the citadels safe while they are still under construction. It turns out the secret here is harmonious collaboration between the non-T-rex dinosaurs and the humans. The dinosaurs are on construction detail while the humans fight any T-rex’s who drop by. Or the duties might be reversed. Either way, it didn’t seem that earthEden-shattering. But apparently, it would have been necessary to coordinate that kind of effort later in the game to construct more citadels in order to protect more humans, and probably to re-energize strained dino-human relations.

Posted by Multimedia Mike under DOS Games, Interactive Movies, Adventure Games |

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N4G & The Meta-ing Of The Meta-Game Blog

February 5th, 2007

- Poking at some referrer logs the other day, I spotted the relatively new N4G.com - or new to me, at least, with N4G standing for News 4 Gamers, of course. It’s another Digg-style site for games, but has a fairly pleasant interface, with various ‘hotness’ quotients and easy headline reading.

I was originally going to sorta just link to the site in a vaguely positive manner - and I still think it’s useful. But I also wanted to point out that it further meta-s the whole news process on the Internet. Increasingly, nowadays, we’re finding on Gamasutra that a blog’s version of our story gets upvoted to the front page on Digg and similar sites - so Joystiq or Kotaku’s or Destructoid’s story that correctly links Gamasutra will get front-page Dugg. That’s obviously a bit galling in terms of page views.

(Equally, we sometimes get Gamasutra stories summarizing other people’s stories voted up on Digg, which I find a little embarrassing, to be honest. It’s the same problem, but obviously, bigger sites like Joystiq and Kotaku will be on the traffic-receiving end of this proportionally more often.)

Well, N4G goes a bit further still, since it actually summarizes Joystiq posts (in that exact example, just cut and pasting the first couple of paragraphs) which are themselves originally sourced from another site. So it’s a post about a post about a post. It _does_ link through, but it doesn’t even bother rewriting the story in many cases - here’s an N4G story from Gamasutra which pastes in the first 3 paragraphs - there’s no real need to click through there.

Also, unlike Digg, N4G’s main story link on the front page (the headline you click on) goes to an internal N4G page summarizing the story further, rather than the external site that originated the story. It’s not a _massively_ big deal, and I’m not suggesting this is the end of the world as we know it, but it’s just a further dilution of the concept that you can break news as an information source and expect to capture eyeballs wanting to know about that story.

Sites like Joystiq, Kotaku, and Destructoid, while I love ‘em (and I know that they read here) have a lesser but still potent version of the same issue - GSW and Gamasutra just don’t see that many clickthroughs from major blogs when one of our stories is reported on, unless it’s something that people _have_ to click through to read in depth. Now, N4G is a bit worse than that - they’re reproducing _exactly_ the chunks of news that people might want to read, thanks to ‘citizen journalists’ and a larger space to paste pictures and text into.

But the problem remains the same - the big sites and aggregator sites Katamari Damacy-ize up the rest of the news out there in the blogosphere, without the absolute necessity to do much original research or journalism themselves - or spend time looking at the more obscure sites and corners of the Internet. There are obviously notable exceptions in terms of original reporting (some good Kotaku reporting on eBay Wii/PS3 sales and Columbine, or Joystiq’s Dennis McCauley columns), and I’m not saying that blogs don’t do reportage too - believe me, I’ve had some fun email conversations about that!

I’m not even excluding GameSetWatch from this problem - though we try to feature links where you _need_ to click through because there’s good, in-depth writing on the other end. But where are the people left to write original, correctly-sourced news and features, in a world where everyone is just talking about what everyone else wrote, and replication of information is effectively near-instantaneous? I’m not saying blogs are wrong in not doing this, but increasingly, who will?

Are we just a thousand parrots with a thousand typewriters, at this point? If so, N4G is the hyacinth macaw of the gaming blogosphere, I reckon.

[Pic via Life Meter.]


lost in norrath

It’s been a while since I posted! Last week Everquest 2 AND Halo 2 came out on the same day. It blew my mind! How am I supposed to keep a blog, maintain a dark-elf cleric, stop the Covenant invasion, and..oh yeah…go to work?

It’s not easy.

I think I officially realized I have a problem was a few nights ago, when Hasser (who actually has pictures of his gnome character on his site) and I were doing an EQ2 quest on some stupid island. We were running around trying to collect feathers. At one point, I looked up at the clock and said to myself, “What the fuck is wrong with me? It’s 4am, and I’m running around a little island looking for a duck feather, so I can give it to a lady for a magical bracelet!”

That’s right, an imaginary duck feather.

Oh! And, I’m being punished for playing too many video games. My TV is broken, right when I get Halo 2, it stops working. There’s just a thin line across the screen.

4 Comments

  1. […] If you’ve played Escape The Tower (point and click games) and got stuck somewhere in the game crying out loud for help and solutions, here’s a list of Escape The Tower Walkthrough to guide you out of the tower. […]

    November 21st, 2005 4:08 pm | Escape The Tower Walkthrough » Addicting Games Funny Junk Gag Video Clip - Kahsoon.com

  2. Escape The Tower: I got the key out of the vent and got what was in the bottom draw of the dresser but I can not find the colored tubes where are they?

    June 2nd, 2006 4:22 am | Teresa

  3. i got to the coloured tubes you have to click on the bottom right hand corner of the vent but i don’t know the the colour code for it!!!!!

    July 1st, 2006 9:25 pm | lin

  4. oh so’k i got it!

    July 1st, 2006 9:31 pm | lin

MONDAY, JANUARY 16

Gore’s on fire!

Gore’s calling on a special prosecutor to investigate the spying that Bush has been busy authorizing. And to that I say- let the games begin. Huzzzzah!

Former Vice President Al Gore, charging that President Bush’s record on civil liberties posed a “grave danger” to America’s constitutional freedoms, urged the appointment of a special counsel to investigate Bush’s authorization of warrantless domestic surveillance by the National Security Agency.

In a detailed and impassioned speech sponsored by liberal and conservative groups on Monday, Gore said that while much remained unknown about the spying program, “What we do know . . . irtually compels the conclusion that the president of the United States has been breaking the law, repeatedly and insistently.”

Gore, the Democratic nominee against Bush in the bitterly disputed 2000 presidential race, also said Congress “should hold comprehensive . . . hearings into these serious allegations of criminal behavior on the part of the President.”

[…] Gore said a special counsel was needed because of Gonzales’ “obvious conflict of interest” in investigating the program’s legality.

The speech was the latest in a series Gore has delivered in recent years harshly criticizing Bush policies.

Although Gore has said he has no interest in seeking the 2008 Democratic presidential nomination, his searing denunciations of Bush — particularly over the war in Iraq — have generated a steady, though still low, buzz of interest in that possibility. Some see him as a potential liberal alternative to Sen. Hillary Rodham Clinton, D-N.Y., the early favorite in the race.

When the former vice president left Monday’s speech, some of the 50 supporters who surrounded his car chanted “Gore in ‘08.”

[…] Gore did not specifically call for Bush’s impeachment — an unlikely occurrence in a Congress where both chambers are controlled by Republicans. But he repeatedly argued that Bush’s authorization of the domestic surveillance and other administration assertions of executive authority in the struggle against terror threatened “the rule of law” — the same phrase House Republicans stressed in their impeachment case against President Clinton.

And you ask me why I want Gore to make another run for president in ‘08? Need I say more? Many will say he’s dry. I’d disagree with you on that one. Intelligence isn’t dull. And besides, I could only hope for a president who was dry and dull and effective and intelligent. I’m tired of MonkeyBoy and the evil forces of the underworld running the show. They’ve mucked up the country enough, thank you very much. I’m ready for some brains and some law-abiders, throwing in restoring environmental policies and expelling Patriot Acts I & II. And besides, something happened to Gore from 2000 to now. He’s stopped giving a damn about votes and started to step in, telling the truth where it needs to be told. He’s on fire!

Al Gore’s definition of the day:
Im·peach·ment
n.

[Cf. F. empêchement.]
The act of impeaching, or the state of being impeached; as: (a) Hindrance; impediment; obstruction. [Obs.]

filed in Politics | by Christine at 11:27 PM on 2006-01-16 | permalink | comment

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Try making tips in turbulence!

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Mystery Case Files Ravenhearst

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